Archive | September 2014

Bitmap vs Vector

(Flashfoto 2014)

(Flashfoto 2014)

(Yadav 2012)

(Yadav 2012)

This title is very common I should say and it could be a little misleading. Because when one reads “VS”, one thinks that it is a battle between both sides, as to which is better. In fact, when it comes to Bitmaps (aka Raster images) and Vectors images (aka Vector arts), the important thing to know is, when to use one, and when the other, as they both have their pros and cones. Read More…

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MSc Animation & Visual Effects Demo Reel

MSc Demo Reel

I recently finished (Sept 2014) the Masters course that I was doing in Bournemouth University at the National Centre for Computer Animation (NCCA), MSc Computer Animation and Visual Effects.

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Thesis: Cubical Marching Squares Implementation

A mesh extracted at with an adaptive resolution (between 4-256) using the partial implementation of the Cubical Marching Squares algorithm, implemented for my masters thesis.

A mesh extracted at with an adaptive resolution (between 4-256) using the partial implementation of the Cubical Marching Squares algorithm, implemented for my masters thesis.

The Code on Bitbucket

Cubical Marching Squares (CMS) (Ho et al. 2005) is an isosurface extraction algorithm proposed by a group of researchers from National Taiwan University, in 2005. It is of the “spatial sampling” type of isosurface extraction algorithms, and is based on Marching Cubes (MC)  (Lorensen and Cline 1987), however claims to deal with all the problems of original MC as well as others which arise with later algorithms.

For more information on this specific implementation, please refer to THE THESIS, which was written for the project. In which I describe the methodology of my implementation in great detail. Read More…

Houdini City Generator


Another project during the my masters was creating a Procedural City Generator as a Digital Asset in Houdini. The video above shows my go at the task. This was my first digital asset in Houdini, and is certainly not the most plausible city gen out there. But it was great fun as houdini is very robust, and thus very suitable for stuff like that. Read More…